To issue a command manually, you use your mouse by default. Must be because the screen is filled with other things added by the mod. e. Once in the game, you can summon the console with control+backspace and enter your commands. It gives the player the ability to make a decision to go to a specific location to hire a specific officer. SpawnCryosleeper: Spawns a Cryosleeper in the current star system. after that I just returened to normal mode (enter DevMode again in the console) and ill just need to scan the. For a full list of supported commands enter. well in theory, it could be easy i think since console command does something like this. help addship. This library can also be used by other modders to implement unique shaders and make use of the built-in lighting, distortion, and post-processing APIs. Select the fleet and enter the following console command without quotes: "damage 50000" This will deal 50k damage to the fleet. Tools, guides, and other resources. However there is a legit way of terraforming it with the mod but it needs the special items like an n-brane oscillator to remove the high gravity condition and it takes. Reply MaddLlama14 • Additional comment actions. Advertisement Coins. list ships. !!! Name. You can also press the caps lock key to toggle fast mode at your leisure. You can use "help" to list all the commands. 1. I'll have that fixed for the next release. You can also spawn other things if you change "inactive_gate". 258 Online. . 1a) DIY Planets adds a variety of colony structures and special items which allow the player to manipulate planetary conditions. Vella from the Unofficial Starsector Chat discord for making the plasma flux catalyst cargo item icon; Thyrork, Phearlock, Ishman, Strb 103D for being a beta tester for the mod's update, which had undergone extensive changes and crashes. you can get get the gown without console codes. 'Console Commands', and 'Speed Up' I disabled them this time so it only shows that line) I uninstalled and reinstalled the game but its still like that. 0 coins. Then find the id of the condition follow up with removecondition [id] That works if it is a condition mind you. ship_bp is the special item that handles ship blueprints and valkyrie is the game's internal ID for the Valkyrie-class ship (most vanilla ships use their name for their ID, but almost all mod ships and a few vanilla ships will have a prefix or a. Put it in the mods folder and make sure it's tagged in Starsector's launcher. Basically I'm allied with a faction who only really has one system and it's a bit out of the way so I'd like to build a gate in their system. With an alias, spawnstableloc will work as shorthand for the full command. xml search "<playerOwned>true</playerOwned>" find the planet in question,you can see population number and things like if it has a nanoforge there may be a few things you need to. Hullmods need an entry in hull_mods. Eliza for generous early help with scripting, gameplay testing, and goofy space-naming assistance. lazywizard. 10 - Version 2021. This will bring up a complicated menu that's made up of a list of your forces and a map of the planet, basically you click "action" on the tab of each of your marine units (made of marines and heavy. also, can i manipulate the game date ? like add 100 years ? ctrl+backspace to open the console, it will prompt the instructions open loading a save. or in the case of SP disengage, literally equivalent to a console command. The solution is to use the Adjusted Sector mod to make the sector as large and dense as you want/your rig can handle. Go into Settings in the menu. This mod worked great before (and thanks to the tutorial I even made my own. You can console command her in mid-game with "give sotf_ichip_nightingale" Selling Sierra to the Tri-Tach scientist on Culaan will max your guilt and nanobots will begin infecting enemy ships giving them special skills. You can replace "stable_location" with whatever you want to spawn if you know the ID of that entity. Lastly, if you dont want to edit the save file directly you can install the DIY planets mod that allows you to terraform planets, activate devmode (either through settings or through the console command), then use the provided options to terraform your planet however you want - each change is reflected visually, so if you make it a terran world. i just edited my save, just search for the ship name (not the ship type) and all the hull mods that are in its section, then remove the mod you want. Credits Zaphide: the original Exerelin Dark. i guess every planet as ID for description too, so you will have to find it by ID. As mentioned, the console command mod includes a survey option. zip(Console Commands 3. 0 15. Ran the game without Concord enabled, issue with text display is gone. log for more info. Search through the save file for the ship's name. 95a as well as a fresh one that was just created in 0. • 4 yr. 2A New Level of Confidence - 25. Ow! Okay, okay, i will work! I'll build anywhere! Ooh, can't do that, sir. ship_bp is the special item that handles ship blueprints and valkyrie is the game's internal ID for the Valkyrie-class ship (most vanilla ships use their name for their ID, but almost all mod ships and a few vanilla ships will have a prefix or a. Or add Tera forming mod, it allow you to make terran world in any location in any type planet in the system. The SetMarketOwner command can be used to give a market to another faction (including one not currently alive in the sector). processInput(ConsoleCampaignListener. Instructions This is installed just like any regular mod. An unofficial developer’s console for Starsector. hold (in the past this only gave up to the skeleton crew requirement) - AddOfficer: - Added support for Reckless officers. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. 1. log for more details". Two new commands, some bugfixes, and in-combat message support. If you believe you have the fortitude, the commands are as follows: CTRL+Backspace to bring up the console, "addofficer" creates a steady lvl 1 officer. You want the: list ships command. On Mac, it's right inside the application package - right-click on the application and select "Show Package Contents" to see it. 1 13 Share Sort by: Open comment sort options Add a Comment Arcturi0n • 1 yr. ) Save your game. You can replace "stable_location" with whatever you want to spawn if you know the ID of that entity. Objectives are initially neutral and each side can take. With our. Or just get industrial evolution mod that lets you build com relays on planet, so you only need 2. 1 / 2. This is installed just like any regular mod. Given sufficient time, effort, and investment, you can harness the power of the relics of the domain and end the 200-cycle. Console Commands. xml" using Notepad++. Primary reason would be because many (like 10% or 15%) of the pictures have helmets on anyways and it's a bit jarring calling your character "Mr. And Jangala will no longer have the habitable condition. Credits Zaphide: the original Exerelin Dark. Yes you can modify the save file. Advertisement Coins. It took me a while to find out these commands since they are not on the Console Commands main page of the wiki. 7 (March 16, 2017) ===== New features: - Added RecheckVersions command (only if Console Commands mod is installed) - Mods that don't support Version Checker are now shown in the notification dialog along with their current version and a link to the forum's Mod Index so you can. You'll have to spend character point first (you can add it with console command). • 4 yr. json" look for the "playerMaxLevel":40," value, you can change it to what you want your max level to be. NullPointerException. Download v1. You can spawn fleets with SpawnFleet. Add a Comment. I mean what this is perfectly normal I just got super lucky. As someone else has said, with the latest version of Nex, you can skip the story in character/sector creation. Once you find the ship you want you want to find the command to add the ship to your fleet. Ashes of the Domain is a megamod centered on greatly enhancing and extending the colony-building aspect of the game. After that, scroll down till you find the hullmods, and remove high. (If you want more industries, need to change the maxIndustries table right above the previous one too) 13. // Console commands mod required. In the vanilla game, AI officers increase the "automated ship points" of the ship they're attached to, and to me it doesn't make sense. You can add specific deposit (i. If you look at your hyperspace map in that mode the two systems with the cryosleeper in them will appear with their names as bright green. With the base settings, there is a 10% compounding upkeep penalty for every structure above 12 - this can be adjusted or disabled, check the FAQ. Autosave Failed to execute command "addofficer aggressive 6" in context CAMPAIGN_MAP. skin file with Notepad or Notepad++ (I prefer the latter, it's in general better if you want to go through different files) and check first two lines - skinHullId is the one you're looking for. Instructions. Click on the star. New comments cannot be posted. g. Fixed console command compatibility; Presumably fixed progressive S-mod compatibility; 2. (also survey planets and build on stable locations for free). Multiple planets, some resources on them, at least one stable point and close to core is all you need for happy colonizing. Explore the Galaxy - Adds a console command to filter for systems by criteria. The valid arguments for cheats are player, fleet, enemy, or all; and they should work for all togglable combat commands. Salvage Yards come with a -20 quality penalty if they are the only exporter of hulls on the planet, and if they are the largest hull producer in your faction, the quality will tank. - added some console commands that tim kept bothering me about 1. Grab it here. 0. AutomatedRepairUnit. 96a-RC10). While the commands themselves aren't case sensitive, arguments are. ago. starsector-coredataconfigsettings. 2. Clear commands 1. 1MB ; 324-- Console Commands. Toggling dev mode off with the devmode command does not prevent full control of other faction's colonies. Put it in the mods folder and make sure it's tagged in Starsector's launcher. i guess every planet as ID for description too, so you will have to find it by ID. If you want to use this mod with LunaLib, make sure it. "list blueprints" to list all the game's available bps and bp packages. list specials. Go into your save, into campaign. 34. - devmode console command, toggling dev mode off. 9a] Console Commands v3. This is part of what makes starsector very mod-friendly, how easily and smoothly it can be tweaked and its exact functions looked into. java] contains code that modifies the sensor range of the. I get questions all the time across multip. The commands. Want the rpg progression and experience the story side of things? Just play through as isNo, I did want to see the pool the AI draws from and the variant editor works for that, but is absolutely awful compared to the old per-ship list that was replaced by autofit. There's a lot of commands you can issue, and some are more obvious than others. ago. Their are know won. You can instal the console commands mod and use the allhulls command to get every single ship in the game, including that Titan-X. (also QoL stuff like QoL pack, Captain's Log and Console commands) After that, I set up like idk, 5-6 faction mods like HMI, Xhan, prv, Kyeltziv, Interstellar Imperium, Scy, Diable, Magellan, Dassault-Mikoyan or ORA. An unofficial developer's console for Starsector. The console commands mod on the forums seems to be what you're looking for. java. and the slowdown field is a toggle. 14 Dassault-Mikoyan Engineering 1. If you never saw the board at all though, either you somehow disabled the bounty board in the mod's settings,. An unofficial developer's console for Starsector. EDIT: I made my save file right before I went into the system, and started my search from the left most column, row. scarface2cz. ago. All the above can be performed with no mods required, not even console commands. Topic: [0. Common Radar. Add a Comment. Re: [0. - while in devmode, ctrl+z makes your sensor. Control-capslock toggles the game to run in as-fast-as-possible mode. If you have the console commands mod you can activate dev mode, press Ctrl+Z and it will show on the side "Sensors = false" and you will have perfect vision of everything in whatever system you are in. I'd recommend looking up "good seeds starsector . Been reading that you can use devmode and turn sensors on to highlight systems with cryosleepers and other things. Add a Comment. The generated text (ie. As the title says, I am looking for a console command to trigger a colony revolt against your empire, creating a rebel empire of their own. Make sure you make a backup first, in case you do anything wrong. For stuff like that (editing planets, adding planets, etc), you're usually just better off installing the command mod, and use the command prompt to add stuff through there, lol. Console Commands. Can just add skill points or reset things, even with the level cap. Banshee's Lost Thread gives you an AI called Nightingale and she adds some extra lines to the Ziggurat aftermath. 1 / 2. Well, technically you can choose traits using console commands, but I know that's not what you guys are asking for. in descriptions. - Added console command SHUAllHullmods that lets you learn all the standard SHU hullmods (recommended to use if something weird happened). You can also add alias spawnstableloc to the start of that command to make a permanent alias. Starsector is already pretty on the easy side of games, you make everything cost money and it just becomes the easiest game ever. 86. Help with Console Commands. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. [Fractal SoftworksStarsectorstarsector-coredatahullmodsCivGrade. 227 (ish) Cycles to get to population 9, then after that it was basically stagnant so i used the console command mod to change it to population 10 for a sec out of curiosity. This (along with many other settings) can be changed by. hiya! i'm hoping that "reset follower's skill points" is a console command already, or is possible theoretically. Other user's assets All the assets in this file belong to the author, or are from free-to-use modder's resources; Upload permission You are not allowed to upload this file to other sites under any circumstances; Modification permission You must get. " along with the the text I'm typing doesn't seem to change in size no matter what I set the text scale to. SpawnCryosleeper: Spawns a Cryosleeper in the. nutty. 0 and every ship is recoverable every time. Code. 2A New Level of Confidence - 25. Detailed Combat Results - Displays post-battle stats. The B button toggles the slow-down effect of phase systems. Or add Tera forming mod, it allow you to make terran world in any location in any type planet in the system. Today i showcase my rise as drug lord while also giving you guys some tips and tricks to make money and ship design. 0 coins. Autosave. StormGod is a part of that second mod. getStarSystem ("Kerchekwari"); system. json file to improve your game experience. Console Commands is a mod, but I think you might be able to edit population growth in the settings. Diable Avionics 3. Discuss modding Starsector here. 96a-RC6 and make sure nothing broke as a result 0. Buying and selling drugs is so simple you can do it at the start of the game. (except redacted and others with the no recover. Evolution. Ship and Weapons Pack has the arcade bosses, as well as the arcade player ship that you could cheat-in with console commands. If anyone who has that bug could confirm it's fixed, it'd be greatly appreciated. its primary downside is not having a more interesting exotic full metal salvo now works for the initial burst of damage and actually speeds up projectiles, although the initial burst can't be sped up due to game limitations. This (along with many other settings) can be changed by running the Settings command. "addship blank" where the blank is the name of the ship. Use the help command to look up other commands in future, then you won't have to wait for someone to respond. It's 10. Quote from: Kentington on March 30, 2021, 06:15:38 AM. Ow! Okay, okay, i will work! I'll build anywhere! Ooh, can't do that, sir. I figured out how to modify the save file to change the size of existing ruins, but I can't figure out how to add them to a planet that. In the case of the agents command, it would be this: addagent <market> [level [specialization]]. 2. This mod adds a ton of new console commands that can be used in your Starsector campaign. 1a RC3. It allows you to search for officers and their locations. xml, then search for the name of the ship. MesoTroniK for equally generous help with scripting, debugging, great and subtle space magics, and high-quality advice. I mean, the best method would probably be to install console-commands mod, write down your ship info, scuttle it, give yourself the clean ship hull with console command, add whatever new s mods you want. Console. ago. I've never messed with starsector console before. Logged. Stop playing the game for months out of frustration trying to find good planets. 0 WIP 7. - Okay, I get to my pc now and only shows in a small widow - Starsector 0. 14, for Starsector 0. The Console Commands command is indeed “setmarketsize n”, where n is the desired colony size. This mod adds a developer's console to Starsector that can be summoned with control+backspace. println() to have text appear in the console window, though. Enabling the console. In console commands, type: help all. 2. You can check where goods are sold the cheapest and bought for the highest by pressing the “F1” key on any good. The "open_market" is not considered a market for the "setmarketowner" command. Open up your Starsector install directory, find your saves and the save game folder for the campaign you're currently playing right now. Get the console commands mod and give yourself the cash, crew, and resources to start a colony right away. 0 13. "list ships" then find the name of the ship. If you're using DIY planets you can use the irradicator item to get rid of the transplutonics. 1a RC3. 4. It used to be called Starfarer. · 2y. As mentioned, the console command mod includes a survey option. For just the hull you'd enter "addship paragon_Hull". 0 WIP 7. When you ave the console command mod, open it (for me it’s backspace to open it) and type: help. I do heavily recommend console commands anyway, though, as well as the various other quality of life mods from the mod index here. This class of megastructure once powered the unfathomable industrial might of the Domain, putting the human civilisation well toward Kardashev type II status. It used to be called Starfarer. This fixes a few more issues with the console mod in 0. Integrated with Version Checker and Console Commands (enter "help starship_legends" for a list of commands). This mod has LunaSettings integration, but it is optional. I need more information. To spawn these items in, open the console and use either of these commands: give ITEMID given NUMBER ITEMID. All planets have a random number of planetary features which increase the number of districts a world can support. Losing control of an active coronal hypershunt without following proper shut. Along with some basic commands for money, skillpoints, etc, and a link to the dev page for the rest. xml, then search for the name of the ship. Make sure you make a backup first, in case you do anything wrong. Console Commands Mod. Then just console command yourself all the money and points you need. 6 (released 2018-12-07) In WIP 7. com This is installed just like any regular mod. Choose from the options below. Brighter than the sun. Instead, use the Console Commands mod to edit your save (this mod can be safely added to/removed from an active save). Then type in help for all the command lists. An unofficial developer's console for Starsector. Re: [0. 2Note on using Save Transfer (and other console commands) You may want to use the ResetRelationships command to start with fresh faction relationships (particularly if some factions died in the last run). Nexerelin adds a number of 4X gameplay features to Starsector, such as faction diplomacy and warfare, and enhances the game with several other features. Load your save, press ctrl+backspace, typer "devmode", press Enter. Added the command [csmartClear], which is a. It can be brought up through a simple Ctrl+backspace command. In that line, replace com. It spawns a gas giant with three moons at the player fleet's current location, all are blank slates and can be modded further with the "addcondition" command. An unofficial developer's console for Starsector. Starsector Best Mods – Legacy of Arkgneisis Mod. The first argument of addAsteroidBelt (), not the name of that token. Logged Fokka. Any help would be awesome! Thanks!~. I'll just leave them here for posterity, in case someone else needs them, hoping someone will eventually update the wiki page and include them. The legio infernalis is creating hyperspace stations and spawning massive fleets of 4-5 stacks. 1a-RC8) VERY IMPORTANT The game engine generates a single. 05 (Read 1420389 times) rogerbacon. You can add/remove conditions with AddCondition and RemoveCondition, for example "addcondition farmland_bountiful". 9 removed alpha subcore's non-functioning downside. With the new launcher (written in OpenGL) those classes aren't loaded until you summon the console in combat, so there's a few. [Vanilla] You can put an Omega core (get w/ commands) in a Radiant and things get kinda. 95a as well as a fresh one that was just created in 0. It can be brought up through a simple Ctrl+backspace command. help list. . Thx for any help or pointer. That will add a stable location at the player fleet's current position. Once in the game, you can summon the console with control+backspace and enter your commands. Yes. You likely want to run the 2nd one first to add the modifier to then add a ruins to the planet. By the end of this tutorial, you will have a mod with a custom ship, weapon, faction, star system, and associated other creations, as well as a passing. EDIT: Ok, so I gave this a try (console command made things a bit faster, as did finding where the xp data for the marines is stored in the save file). as the other guy said get the console commands mod go to your market and just type removecondition volatiles_trace Reply reply Passenger009 • Change the "add" with the "remove", now I feels stupid, thanks a lot mate !. Step 3. NullPointerException. - GitHub - LazyWizard/console-commands: An unofficial developer's console for Fractal Softworks' indie space combat game Starsector. A new version of the console is up, get it here. Here’s what I keep typing AddAgent<Quinx> [1 [Diplomacy]] No idea but usually if you do something like AddAgent <command> it helps you figure out how it works. I just updated to the latest version of StarSector after not playing awhile. The limit on how many you can add is two IIRC. out. The problem isn't getting back to my planet, it's just that hegemony is aware of cores. It will spit out EVERY SINGLE possible command you can use. I mean, Starsector is still a perfectly balanced game, with no exploits. Auto correct sucks sorry addindustry is the command. - ModInfo, shows detailed info about a mod, including what ships, fighter. SpawnInactiveGate: Spawns an inactive gate in the current star system. 4. You are crashing when hovering over certain fleets. With an alias, spawnstableloc will work as shorthand for the full command. Code. ASTEROID_BELT, "Genesis") Why? Is it for an asteroid station for some. 0. On Linux, it's in the starsector directory. Stacks well with +20% to performance from a level 5 pilot. ago. From the mind of Horror_Target, very on. The devmode console command is turning off. ago. csv have a "," after them, and make sure. setmarketsize 4. Starsector combat is more deliberate; you feel like you're in command of a full sized warship, and you'll need a fleet to fight a fleet. The former has a handy command for it, the latter adds (among many other things, it’s a whole ass faction mod) a hull mod called AI integration. This mod has LunaSettings integration, but it is optional. Top 2% Rank by size. 95a] Adjustable Automated Ships. Clear Commands - Not technically QoL. Heck, use AddWeapon and AddShip to get access to the things you can't find; look up. 95a. If you are playing with mods do List conditions with the Console command mod. 7. How do I remove a modifyer from a planet in my savegame? I've got a planet that still has Decivilized Subpopulation even after getting to level 7 and want to remove it. 7. About 2 pages after that (depending on how many weapons the ship has), you'll see some text that looks like this:Another useful one for users who have a mind to make their own mods, the Console Command mod, obviously, adds a developer’s console to Starsector. Fixed some inaccuracies, added more info to the report, added the option to display a faction-specific report. It seems that sometimes it does show, but once it stops showing the ships it won't show them again until the next time the game is started, in which the process repeats. 1a] The Vass, Time-Manipulating mini "faction" (hotfix 24/12) The cruiser slows down enemies near it while ability is in use, think it's also passive as well. Added a console command: AddAdminBC that lets you add administrators of the tier system that Better Colonies use. It's older than the "regular version" (Console Commands (3. The more markets you give them, the stronger they come back. You can also add alias spawnstableloc to the start of that command to make a permanent alias. Download Console Commands Mod > Here. Scroll down a bit to Extra Features (Right under Sprint) 4. - Further improved hullmod tooltips readability by adding a keypress feature for viewing additional. I don't have any plans to create a proper system for choosing traits, and that's not likely to ever change. r/starsector • Behold, I have returned to infest your nightmares once again. - start game. I'm putting my last playthrough list as reference. hullmods. The 'colony management' skill I keep finding in google searches is nowhere to be seen. I am NOT looking for the machine uprising event, which I already found. "addofficer personality level faction name" are all things you can customize, though faction just changes. View mod page; View image gallery; Legacy of Arkgneisis. getSector (). The Starsector modding community for enabling me to programmatically modify Starsector by patiently and thoroughly teaching me how to install a modern Java IDE, attach a. Reply. Or just get industrial evolution mod that lets you build com relays on planet, so you only need 2. Also when you’re in debt you don’t have negative cash you just owe money so you can buy drugs. Click on the star. (I think anyways).